

DARK
7Dark Skeleton Dead Ruler
ATK:
2500
DEF:
1500
[REQUIREMENT] Send 1 Zombie Type monster from your hand to the Graveyard. [EFFECT] This card gains 1000 ATK until the end of this turn. Then, if you have a Level 7 Zombie Type monster in your Graveyard, inflict 700 damage to your opponent.


DARK
1Doll of Dread
ATK:
0
DEF:
200
When you're sleeping in the dressing room, you'll feel a bit of sleep paralysis... In the darkness, if you squint your eyes at your bedside...


DARK
1Endoll
ATK:
200
DEF:
100
[REQUIREMENT] Send 1 monster from your hand to the Graveyard. [EFFECT] Send this card from your field to the Graveyard. Then, you can Set up to 2 "Climax Finale" and/or "Psychic Introduction" from your Graveyard in your Spell & Trap Zone.


DARK
7Esperade the Smashing Superstar
ATK:
2500
DEF:
0
[REQUIREMENT] Your LP are 1000 or lower. [EFFECT] Destroy up to 2 monsters on your opponent's field.


WATER
4Future Diviner
ATK:
500
DEF:
1300
[REQUIREMENT] You have a face-up Level 7 or higher Psychic Type monster on your field. [EFFECT] Draw 1 card, then send 1 card from your hand to the Graveyard.


DARK
2Ghoulish Gal
ATK:
0
DEF:
800
In the men's bathroom down in the basement, you'll suddenly feel a presence behind your back. But you know, you should absolutely not turn back until you've finished your business. If you happen to look back and end up seeing that monster...


LIGHT
4Peace Holder
ATK:
1500
DEF:
0
A police officer who keeps the peace in the local area. She is struggling to solve certain missing persons cases.


DARK
4Rogue of Archfiend
ATK:
1200
DEF:
1100
[REQUIREMENT] Send 1 face-up Fiend Type monster from your field to the Graveyard. [EFFECT] Up to 2 face-up Fiend Type monsters on your field cannot be destroyed by your opponent's Trap Card effects this turn.


LIGHT
8Royal Rebel's Doom Metal
ATK:
2500
DEF:
2000
[REQUIREMENT] During the turn you Normal Summoned this card by Tributing 2 Level 7 or higher Fiend Type monsters. [EFFECT] Destroy all face-up monsters on your opponent's field, then inflict damage to your opponent equal to [the total original Levels of the monsters destroyed by this effect] x 100.


LIGHT
1Royal Rebel's Phaser
ATK:
100
DEF:
0
[REQUIREMENT] If you have a face-up Level 7 or higher Fiend Type monster on your field, send this face-up card from your field to the Graveyard. [EFFECT] Special Summon 1 Level 7 or higher Fiend Type monster from your Graveyard to your field in face-up Defense Position.


DARK
4Samba Zombie Rio
ATK:
1500
DEF:
0
A zombie that constantly shuffles around awkwardly. It has no sense of self left, but it hasn't forgotten the rhythm of the samba that seeped into its body.


DARK
3The Half-Body Crawling Around
ATK:
1000
DEF:
0
[REQUIREMENT] During the turn you Normal Summoned this card. [EFFECT] Add 1 Zombie Type Normal Monster with 0 ATK from your Graveyard to your hand.


FIRE
4Thunder Gazelle
ATK:
1300
DEF:
300
[REQUIREMENT] If your opponent has no cards in their hand, shuffle 2 monsters from your Graveyard into the Deck. [EFFECT] Choose 1 face-up monster on your field. If it attacks a Defense Position monster this turn, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).


LIGHT
3Thunderbeetle Bassdrum
ATK:
800
DEF:
800
A gentle but powerful and trustworthy creature that stands in the background. It sends out its sounds every day with the belief that it will find friends it can resonate with.


LIGHT
2Thunderbeetle Highhat
ATK:
600
DEF:
600
A multifaceted older brother type. It sends out its sounds every day with the belief that it will find friends it can resonate with.


LIGHT
1Thunderbeetle Snare
ATK:
500
DEF:
500
Popular, unique, and always energetic. It sends out its sounds every day with the belief that it will find friends it can resonate with.


DARK
1The Thing in the Purple Mirror
ATK:
0
DEF:
300
Everyone... Do you know the phrase "purple mirror"? If you do know it, then be careful. If you don't forget it by the time you turn 20, then...


Spell
NormalClapping Thunder
[REQUIREMENT] You have 2 or more face-up Thunder Type monsters on your field. [EFFECT] All face-up monsters on your opponent's field lose 400 ATK/DEF until the end of this turn. Then, if you have 3 Thunder Type monsters on your field, you can draw 1 card.


Trap
NormalThe Guard
[REQUIREMENT] When an opponent's monster declares a direct attack, shuffle 3 monsters from your Graveyard into the Deck. [EFFECT] Negate the attack.


Trap
NormalThunderbeetle Boost
[REQUIREMENT] When an opponent's Level 8 or lower monster with ATK greater than your LP declares an attack while you have a face-up Thunder Type monster on your field. [EFFECT] Gain LP equal to [the ATK of 1 face-up monster on your opponent's field].








